Just looking at these hulking beasts makes you feel almost hopeless, especially when you’re going up against them with nothing more than a handgun. However, the further you get into the game the more these monsters appear to have developed in fear-factor, because some of them are gigantic and easily fill the entire screen. To start off with, you have to stand up against your typical zombie-like monsters, where they are similar height to you as the player and they’ll do their best to come running up at you from all angles to try and catch you off guard. It’s a pretty easy system to understand and follow, but that doesn’t exactly mean that the game is all that easy to survive in for too long.Īfter all, it is a survival horror game, meaning that survival is the key! With each passing round, a new breed of horrifying and terrifying monsters come running up into your face, both to frighten and to murder you! Each new monster that comes cropping up in the game do become more and more frightening, with the reasoning being the fact that they vastly vary in size and shape when a new one comes running towards you. With almost any game that uses the horde mode mechanic, you keep playing, with difficulty slowly increasing with every complete wave until you fail to hold them off any longer. The way the game works is that it is effectively a horde mode, where waves and waves of enemies will endlessly come screaming towards you doing what they can to rip you to shreds. Gameplay in The Brookhaven Experiment, as previously mentioned is an FPS game, but in the setting of a survival horror game. ![]() ![]() Oh no, the game is in actual fact a first person shooter, one that makes use of the HTC Vive and VR in general to its benefit. Now, while the game may use the survival horror genre to its advantage, The Brookhaven Experiment isn’t a poorly designed version of the Slenderman games with the addition of VR. The Brookhaven Experiment when I first heard of the game’s title, my mind for some reason went almost instantly to The Blair Witch Project.
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